Time really does fly by. It’s Thursday once again, and Thursdays means new blog post. Since I’ve been having trouble with scheduling all my schoolwork this week there won’t be a whole lot of content for me to blog about. I did finish some, which I will talk about now, but sadly not as much as I had planned during this sprint. I will have to continue working with that during the rest of the week instead.
Amongst the things I had planned to do this week I did manage to create a running cycle for the player character. I extended the legs from my previous walking animation on both sides and added a little more length to the right arm on the contact poses of the animation.
Here is the walking- and running animation of the player character so you can see for yourselves. Mind them being in diffrent sizes.
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